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How can I import a character from Blender that were initially made from VRoid Studio? - Asset Creation - Epic Developer Community Forums
![GitHub - MeebitsDAO/meebits-blender-utils: Import Meebits into Blender and export to VRM format. Docker image for conversion available GitHub - MeebitsDAO/meebits-blender-utils: Import Meebits into Blender and export to VRM format. Docker image for conversion available](https://user-images.githubusercontent.com/1133607/118240998-ea5fa780-b49b-11eb-8090-6e48640d2211.png)
GitHub - MeebitsDAO/meebits-blender-utils: Import Meebits into Blender and export to VRM format. Docker image for conversion available
![After importing my vrm file from blender into unity and changing the location of the material, my model looks like this. How do I fix this? : r/VRchat After importing my vrm file from blender into unity and changing the location of the material, my model looks like this. How do I fix this? : r/VRchat](https://i.redd.it/z2fx6fa4dgk81.png)
After importing my vrm file from blender into unity and changing the location of the material, my model looks like this. How do I fix this? : r/VRchat
![Edit VRM Models in Blender, Export the Model to Unity, and Export It as a VRM File - Part ① - FBX File | STYLY Edit VRM Models in Blender, Export the Model to Unity, and Export It as a VRM File - Part ① - FBX File | STYLY](https://styly.cc/wp-content/uploads/2019/05/1-3.png)